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http://guzforster.com/2011/06/samsung-galaxy-5-3d-model/ thumbnail image

3D Samsung Galaxy 5

[vimeo clip_id="25368620" width="400" height="682" frameborder="0"] Modeled the front part of this Samsung cell phone just for fun. Modeled in Maya and rendered using Mental Ray.

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http://guzforster.com/2010/10/3d-semp-toshiba-mobile-phone/ thumbnail image

3D Semp Toshiba Cell Phone

[caption id="attachment_273" align="alignleft" width="206" caption="Click to enlarge"][/caption] About Semp Toshiba was going to release their new phone (TouchPlus DTV) and they needed a 3D version of the product for it's hotsite. Involvement I did all ...

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http://guzforster.com/2010/09/3d-bedroom-baygon/ thumbnail image

3D Bedroon | Baygon

[caption id="attachment_124" align="alignleft" width="300" caption="Click to enlarge"] [/caption] Click to enlarge About A scene for an animatic for a Baygon commercial ...

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http://guzforster.com/2010/09/styletto-o-boticario/ thumbnail image

Styletto | O Boticário

About An animated intro for the perfume Styletto. Involvement I did the Flash animation and 3D modeled and animated the metal box, based on the offline campaign. Client TV1.com | O Boticario

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http://guzforster.com/2010/09/little-monster/ thumbnail image

Little monster

[caption id="attachment_144" align="alignleft" width="300" caption="Click to enlarge"][/caption] About Personal 3D modeling work Involvement Modeled the head and started to make tests for the phonemes for a possible lipsync animation.

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http://guzforster.com/2010/09/lumiere/ thumbnail image

Lumière

[caption id="attachment_143" align="alignleft" width="300" caption="Click to enlarge"][/caption] About This is Lumière, the living candle from Disney's The Beauty and the Beast. Involvement I modeled, texture and lighted the character for personal study. I never got to fully finish ...

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http://guzforster.com/2010/09/orc/ thumbnail image

Orc

[caption id="attachment_147" align="alignleft" width="217" caption="Click to enlarge"][/caption] About This is a pesonal study I made to test ZBrush out. Involvement I modeled a human head in Maya in low-poly and imported into ZBrush for adding details and deforming it, transforming ...

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